| Template: | Square Roots |
| Difficulty: | Intermediate |
| RPG Maker: | 2000/2003 |
| Author: | Statix |
This is a true squareroot callable common event. Of course since RM
doesn't support decimals the returned squareroot cannot be a decimal, but the
system does round properly as if there were decimals. Eg. Root6 = 2.449 thus it
rounds down to 2, while Root7 = 2.645 thus it rounds up to 3.

To use:
Simply copy the common event in this template to your game. Then when you want a
square root set Variable #100 to the number you want to root, then call the
common event you copied. After the call Variable #100 will be the square root!
(See the tree stump event in the middle of the template's map for an example)
By default the system uses variables 97-100. This can be changed in a minute or
two by changing all the variable references in the common event to other ones.
Just make sure they all match up.
(Note: There is an upper limit on square roots. Not because the system is
limited, but because I thought nobody would want to square root that high
anyway, so I put it there to prevent infinite loops that might happen for some
reason. See the bottom of the common event to set this higher if you need it
higher.)
Enjoy!
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