| Tutorial: | Animation Magic: Trails |
| Difficulty: | Beginner |
| RPG Maker: | 2000/2003 |
| Author: | Tomohawkjoe |
So, your starting your new game and your thinking, "Man, I need some kick-ass animations!" Well, your in luck my friend. I'm here to show you some simple animations basics to give your battle anims some bite.
Lets start out with some easy stuff, Trails.
Trails give your animation a more "fluid" movement. Lets take a simple animation and add some trail to it.
Lets do a simple animation of a smoke trail. Select the RTP animation file 'misc2' from the animation tab(see fig.1-1).
FIG.1-1

Now, to create the trail, we have to create the animation first. Begin by placing a smoke in the first frame in front of the monster. On the next frame, click the clone previous tab on the side (see fig.1-2), add another smoke in front of the previously placed smoke to create a trail. To create the actual illusion of the trail, you must select the smoke that you started with on the second frame and change its transparency(see fig.1-3)
FIG.1-2
FIG.1-3
Now, depending on how long of a trial you want, your going to be using a variable of transparency settings. Keep in mind that the max number of images displayed in an animation is 8.
Heres a recommendation list to get you on your way.
#of Anims Levels of transparency
2 0%, 50%
3 0%, 33%, 66%
4 0%, 25%, 50%, 75%
5 0%, 20%, 40%, 60%, 80%
6 0%, 20%, 35%, 50%, 65%, 85%
7 0%, 15%, 30%, 45%, 60%, 75%, 90%
8 0%, 12%, 20%, 35%, 50%, 62%, 75%, 90%
As you can see, the longer the trail, the more complicated the trans-settings. I personally use a 3-4 trail.
Now, I know your wondering "what does a trail look like?" Have a look.
Fig.1-4 shows a smoke trail with no trans, making it a bit dull. Fig.1-5, however, is more pleasing to the eye thanks to the transparency settings.
FIG.1-4
FIG.1-5
Try it out with some other animations such as, but not limited to, sword strikes, fireballs, or even character movement.
Well, I hope this was somewhat helpful. Hope you got sumthing from this.
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