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A
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Adding Custom Splash Screens
Learn how to change the splash screens and logos that appear at the start of your game.
B
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Bank System
Learn how to make your very own banking system.
C
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CMS - Party Change System
Learn how to make your very own Party Change System in a CMS.
D
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DBS - Transformations: The Basics
Learn the basic steps required to make a working Transformation System in the DBS.
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DBS - Transformations: Revert After X Turns
Learn how to add a time limit to how long your hero stays transformed.
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DBS - Defeated Enemy Counter
Learn how to count the number of enemies you have defeated.
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DBS - Monster Revival
Learn how to make your monsters come back to life in a battle.
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DBS - Monster Controlling
Learn how to create a skill to control monsters in a battle.
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DBS - Ammunition System
Learn how to make an Ammunition System within RPG Maker 2003's battle system.
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DBS - Limit Break System
Learn how to make a Limit Break System within RPG Maker 2003's battle system.
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DBS - Steal Item
Learn how to Steal Items from Monsters in RPG Maker 2003's battle system.
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Day and Night System: Time of Day - Tint Settings
Learn how to make a Day and Night System: Part 2.
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Dynamic Mini-Map
Learn how to make a Mini-Map for your game.
G
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Gameplay Timer
Learn how to create a timer that records how long you have been playing your game.
I
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Item Combinations
Learn how to combine two or more items together to make a new one.
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Inns and Clinics
Learn how to make your own Inn or Clinic instead of using the default one set up.
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Inns with changing Prices
Learn how to make multiple Inns that charge you different amounts of money for a rest.
J
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Job System
Learn how to make a working Job/Occupation System.
P
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Proximity Detection
Learn how to detect your distance from a certain event.
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Proximity Detection - Alternative
Learn a different method to the one stated above.
R
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Random NPC Conversations
Learn how to make Non Playable Character Events say random things when you talk to them.
S
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Simple Step Counter
Learn how to count the number of steps you make on the field map.
W
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Weather and Time
Learn how to add a bit more depth into your game by including Weather Effects and Times of Day.