| Tutorial: | DBS - Limit Break System |
| Difficulty: | Intermediate |
| RPG Maker: | RPG Maker |
| Author: | omnislash76 |
Okay, this is my first tutorial so don't go hard on me. If you want your hero to transform into a different character(to make it look more cool or something like that) the first you gotta do is make another character.
Open the database and make another hero . Then we gotta make a common event. For example name it Limit-CLoud or whatever you want. After you do that go to the Conditions tab and make a condition called limit. In limit change the priority to 1 and make no action is allowed in the action restriction. The base restriction is none and no hp or mp damage. Also, the susceptibility should be in this order 100, 80, 60, 30, 0. There is no recovery over time and there is 0 chance of abating from physical damage.
Ok, now go to battle layouts and for your new character create the Limit as a skill subset where Attack used to be."don't forget to make a battle charset for your new character" Go to animations and make a cool move. Then when your done, go to skills and put your move under the Limit skill.
Now go back to the Cloud-Limit common event. First open the event indicator, and on the first page click change character condition. Inflict the limit status on your character.Go to the first page and click the change character tab. Click on your new character and remove you old character. Go to the first page in event indictaor and add your skill. Now you want your new character to have the same stats as your old character. What we have to do is make a variable. Open variable operations and name your variable "cloud lvl".click set equal. Then click hero, click your hero, then clikc your lvl. Then we go to the change character lvl tab and click your new character. make it equal to the variable cloud lvl.
Now we have to make a normal cloud. In common events make a new one named normal cloud.In this have to change characters back to cloud and remove that skill that he had, so click change skills remove your skill that you put in and also remove your new character and out your own one back.
Bear with me I'm almost done. Yes, here's the easy part. Go to Monster groups and click and gruop. Name it testing limit. the first page is triggered if cloud uses the fight command. make a new variable called Limit_Cloud and add1 to it on that page. On the second page the trigger is if cloud_limit is above 10. That means if cloud attack more than 10 times he invokes his limit_breaks.In side call common evnt cloud limit and and change cloud's conditoin to limit.
Next page is triggered if your new character takes three turns. Set variable limit cloud to 0 and call common evnt cloud normal. i set it to 0 so it can start all over again.
i think you can figure out yourself how to do this without switching characters. Now here's the problem with this. I order for this to work really nice you got to do this for every single monster set. I'm working on making a sort of thing so that you don't have to start over each battle. Another problem with this is that the only way this wuold look nice if there was a limit bar. The only way to do that is in a cbs. Anyway, here's my first tut. Don't go hard on me.
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