Tutorial: DBS Modifications - Monster Revival
Difficulty: Intermediate
RPG Maker: 2003
Author: Thejackyl

Monster Revival? Why?
This is a system similar to that of "Breath of Fire" and it is meant to add difficulty to the game, and challenge the player. I'll cover two ways in this tutorial.

Always Revive, and Random.

What Do I need to know?

- Switches
- Variables

Alright how do I make it?

First things first, you'll need to make an invisible, invulnerable enemy, as in several of my other tutorials.
Simply make a monster with max stats, one speed, and no name or graphic.

Next Make Two Monsters, the Boss[Boss], and the revived version[Boss2]

Now in the Monster Group tab, Add the first Boss. Add and hide the second boss(right-click, and choose hidden) and Add the Invisible Enemy.

The Code - Method One, Always
Trigger: [Boss] HP = [0]
<>If switch [Boss Res] is OFF
<>Show hidden monster [Boss2]
<>--Any other Coding you wish--
<>Switch [Boss Res] ON
<>Inflict [Dead] [(Invisible Enemy)]
<>End
<>End

This will make the boss revive every time you kill its first form.

The Code - Method 2, Random
Trigger: [Boss] HP = [0]
<>Variable [RandomNumber] RND 1-5(say it's a 20% chance of revival)
<>If Switch [Boss Res] is OFF
    <>If Variable [RandomNumber] = 1
        <>Show hidden Monster [Boss2]
        <>Inflict [Dead] [(Invisible Enemy)]
        <>Switch [Boss Res] ON
        <>End
    <>If Variable [RandomNumber] = 2
        <>Inflict [Dead] [(Invisible Enemy)]
        <>Switch [Boss Res] ON
        <>End
    <>;;Repeat for remaining variables;;
    <>End
<>End



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